3 Man FoW farming
This is just a copy from my post on guild forums, but njoy!
About time mesmers get some farming.
The 3 classes are Mo/Me, N/Me, Me/Mo
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N/Me wil have the following skills :
Spiteful Spirit (Elite)
Arcane Echo
Defile Enchantment
Desecrate Enchantment
Reckless Haste
Awaken the Blood
Blood Ritual
Resurrection Signet
Atributes :
Curses 16 (+3 rune and scar)
Soulreaping 11 (+3 rune)
Bloodmagic 12 (+1 rune)
Use full scar armour for max energy, get a curse trunceon with +5^50 and get a focus with +15 energy, -1 regen (+27 energy in total). You wil have a total of 69 energy. With reaping on 11 you wil have no shortage of energy. When the mesmer ping SV, cast awaken blood/echo/ss/ss and spam defile, this wil kill any group in no time. Rem to stay wel clear of the monk until al the creeps are nicely grouped.
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Me/Mo wil have the following skills :
Mantra od Recall (Elite)
Arcane Echo
Sympathetic Visage
Ancestor's Visage
Signet of Weariness
Conjure Phantasm
Rebirth
Restore Life
Atributes :
Illusion 13 (mask and +3 rune)
Fast Casting 5 (+1 rune)
Inspiration 12 (+1 rune)
Healing Prayers 10
Domination Magic 2
Using full enchanters set for max energy. Echo conjure for fast killing of Shadow Mesmers and Shadow Elementalists, also remember to stay back, with restore life on 10 and rebirt u can resurect ur monk making each run count, but a good monk wil stay alive to say the least.
Maintain SV/AV on the monk during fight, use Mantra for extra energy.wearines to even further drain energy,echo phantasm and degen Shadow W's that use heal signets, they are usualy the last 2 die because of healing even without adrenaline and energy, also makes them the best targets for SS. killing all patrols with monks wil be a breez with this.Mesmers is the bigest threat, they shater the last enchantment on the stack on the monk, so ur monk needs to know how to stack his enchantments if there is a mesmer in the group.
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Mo/Me wil have the following skills :
Spell Breaker (Elite)
Arcane Echo
Protective Spirit
Healing Breeze
Blessed Aura
Mending
Essence Bond or Balthazar's Spirit
Choice skill (Distortion, Guardian, Mantra of resolve)
Atributes :
Healing Prayers 13 (+3 rune)
Protection Prayers 13 (+3 rune)
Smiting 3 (+3 rune)
Divine Favour 14 (+3 rune)
You need to have 55 hp for this to work properly, 5 +3 runes and a -50 hp offhand are required, A weapon that makes enchantments last 20% longer is also needed. A good weapon would be a Totem axe.
Before you go into a fight cast all the enchantments on yourself get the necromancer to blood ritual you so you have max energy. Just before you run in cast Arcane Echo followed by Spell Breaker then protective spirit mending should give you +4 health regen so that should be enough to lure the group together.
Go for the mesmers first because they can remove your protective spirit and if that happens you will just F*cking die. You must cast the Spell breaker stored in the echo before it gets halfway through recharging or it will run out.
Once the group is rounded up cast healing breeze and protective spirit to keep healing yourself if spell breaker is running out and the mesmer is still alive make sure you cast healing breeze last so that if the mesmer tries to remove an enchantment it will get rid of healing breeze instead of Protective spirit and thats that.
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Have fun trying or fun dying ;p first part is the hardest. if posible wil get a few links up with vids of the hardest parts.
3 Man FoW build made by
Eavilexia Ochales(waiora) and Mayana Moriean({sic})
Last edited by Eavilexia; Jun 25, 2006 at 03:54 PM // 15:54..
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