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Old Jun 24, 2006, 05:25 PM // 17:25   #1
Ascalonian Squire
 
Join Date: May 2006
Guild: Black Rose Rebelion
Profession: N/Me
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Default 3 Man FoW farming

This is just a copy from my post on guild forums, but njoy!
About time mesmers get some farming.

The 3 classes are Mo/Me, N/Me, Me/Mo

============================

N/Me wil have the following skills :
Spiteful Spirit (Elite)
Arcane Echo
Defile Enchantment
Desecrate Enchantment
Reckless Haste
Awaken the Blood
Blood Ritual
Resurrection Signet

Atributes :
Curses 16 (+3 rune and scar)
Soulreaping 11 (+3 rune)
Bloodmagic 12 (+1 rune)

Use full scar armour for max energy, get a curse trunceon with +5^50 and get a focus with +15 energy, -1 regen (+27 energy in total). You wil have a total of 69 energy. With reaping on 11 you wil have no shortage of energy. When the mesmer ping SV, cast awaken blood/echo/ss/ss and spam defile, this wil kill any group in no time. Rem to stay wel clear of the monk until al the creeps are nicely grouped.

============================

Me/Mo wil have the following skills :

Mantra od Recall (Elite)
Arcane Echo
Sympathetic Visage
Ancestor's Visage
Signet of Weariness
Conjure Phantasm
Rebirth
Restore Life

Atributes :
Illusion 13 (mask and +3 rune)
Fast Casting 5 (+1 rune)
Inspiration 12 (+1 rune)
Healing Prayers 10
Domination Magic 2

Using full enchanters set for max energy. Echo conjure for fast killing of Shadow Mesmers and Shadow Elementalists, also remember to stay back, with restore life on 10 and rebirt u can resurect ur monk making each run count, but a good monk wil stay alive to say the least.
Maintain SV/AV on the monk during fight, use Mantra for extra energy.wearines to even further drain energy,echo phantasm and degen Shadow W's that use heal signets, they are usualy the last 2 die because of healing even without adrenaline and energy, also makes them the best targets for SS. killing all patrols with monks wil be a breez with this.Mesmers is the bigest threat, they shater the last enchantment on the stack on the monk, so ur monk needs to know how to stack his enchantments if there is a mesmer in the group.

============================

Mo/Me wil have the following skills :

Spell Breaker (Elite)
Arcane Echo
Protective Spirit
Healing Breeze
Blessed Aura
Mending
Essence Bond or Balthazar's Spirit
Choice skill (Distortion, Guardian, Mantra of resolve)


Atributes :
Healing Prayers 13 (+3 rune)
Protection Prayers 13 (+3 rune)
Smiting 3 (+3 rune)
Divine Favour 14 (+3 rune)

You need to have 55 hp for this to work properly, 5 +3 runes and a -50 hp offhand are required, A weapon that makes enchantments last 20% longer is also needed. A good weapon would be a Totem axe.
Before you go into a fight cast all the enchantments on yourself get the necromancer to blood ritual you so you have max energy. Just before you run in cast Arcane Echo followed by Spell Breaker then protective spirit mending should give you +4 health regen so that should be enough to lure the group together.
Go for the mesmers first because they can remove your protective spirit and if that happens you will just F*cking die. You must cast the Spell breaker stored in the echo before it gets halfway through recharging or it will run out.
Once the group is rounded up cast healing breeze and protective spirit to keep healing yourself if spell breaker is running out and the mesmer is still alive make sure you cast healing breeze last so that if the mesmer tries to remove an enchantment it will get rid of healing breeze instead of Protective spirit and thats that.

==========================

Have fun trying or fun dying ;p first part is the hardest. if posible wil get a few links up with vids of the hardest parts.

3 Man FoW build made by
Eavilexia Ochales(waiora) and Mayana Moriean({sic})

Last edited by Eavilexia; Jun 25, 2006 at 03:54 PM // 15:54..
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Old Jun 27, 2006, 12:14 AM // 00:14   #2
Ascalonian Squire
 
Join Date: May 2006
Guild: Black Rose Rebelion
Profession: N/Me
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ive got some questions ingame about mesmers on battlefield, just avoid those, there is 2 groups with 2 etherbreakers,2 bonds,2 icehands. those are rather hard 2 kill since sv/av is ineffective and when ur SS gets near they change target because of SB, just ignore those, they dont have a wide patrole, can always kil them last
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Old Jun 27, 2006, 02:29 AM // 02:29   #3
Banned
 
Join Date: Jan 2006
Profession: N/Mo
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Well just by reading it...I dun think this build work very well though -,- I like my W solo spider farm in FoW more -,- But thx for sharing though.
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Old Jun 27, 2006, 01:16 PM // 13:16   #4
Bubblegum Patrol
 
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Join Date: Dec 2005
Location: Singapore Armed Forces
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There's a much more invulnerable 3man FoW build around, but I'll comment on yours.

1) Reliance on 55 is really boring. It works, but meh.

2) Drop the rediculous healing prayers, and use vengeance. It's a waste of stat points. Use remorse instead of arcane echo, echo conjure is... why...? Drop SoW for Persistance.

3) Cookiecutter echo SS is boring, but since your necro isn't doing anything useful except damage battery then go for it. I'd throw in some hex removal (shatter for recharge) simply because without any self healing, a couple life transfer misaggro is going to devour you. Drop the res, your mesmer has it. If you're 3 manning you should be able to hold aggro to an extent that you won't die suddenly (hex removal as stated goes a long way towards that).
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Old Jun 28, 2006, 12:21 AM // 00:21   #5
Ascalonian Squire
 
Join Date: May 2006
Guild: Black Rose Rebelion
Profession: N/Me
Default

tnx for feedback. already droped SoW, stil doing more testing esp around mesmer and necro. conjure is used mainly on shadow wariors because even with 0 adrenaline and energy htey use healsignet. the w's are always last standing wich is good, drag them 2 a next caster group. wil post update on the build when done testing a few new spels
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